Life and death

Recovery. Health and mana come back on their own, faster on a full stomach and away from a fight.

Death. Dying costs some experience and skill, never more than a level at once, and the body stays where it fell with part of what you carried.

Blessings. At the temples you can ask for the gods' protection. Each blessing takes 16% off what the next death costs, and is spent on it.

Auto hunt. You can leave your character hunting nearby on its own, eating, drinking potions and gathering what fits in the bag, within rules you set.

This page says nothing about places, creatures, quests or what anything drops. That is the game.

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