Wiki
What you can know before you play: who you can be and how the world treats you. Where things are and what waits there is yours to find.
The start
Every character is born a Neophytos, on an island, with no vocation. At level 10 they choose one of the four, and the choice is for good.
The vocations
Each vocation grows its own way with every level, recovers at its own pace and wields its own weapons.
Hoplites
The soldier in the front line. Much health, defence and heavy weapons.
- Each level
- Health +8 · Mana +1 · Attack +2 · Defence +2
- Recovery
- Health: quick · Mana: slow
- More carried per level
- +25
- Weapons
- swords, axes, clubs
Toxotes
The archer. Hits as hard as the soldier, from afar, but takes less.
- Each level
- Health +5 · Mana +3 · Attack +2 · Defence +1
- Recovery
- Health: quick · Mana: slow
- More carried per level
- +20
- Weapons
- distance weapons
Magos
The mage. Much mana, and spells that reach far and wide.
- Each level
- Health +2 · Mana +8 · Attack +1 · Defence +0
- Recovery
- Health: slow · Mana: quick
- More carried per level
- +10
- Weapons
- magic weapons
Iatros
The healer. Heals themselves and the party, between the mage and the soldier.
- Each level
- Health +3 · Mana +7 · Attack +1 · Defence +1
- Recovery
- Health: plain · Mana: quick
- More carried per level
- +12
- Weapons
- magic weapons
The paths
At level 150 each vocation may take one of two paths. A path keeps everything of its vocation and adds more: it grows more each level, recovers faster, loses less on death and learns skills of its own. How to get there is part of the game.
Phalangites Hoplites
The shield wall. Holds the creatures and guards the party.
- Each level
- Health +11 · Mana +1 · Attack +2 · Defence +3
Myrmidon Hoplites
Fury. More damage, less defence.
- Each level
- Health +9 · Mana +1 · Attack +4 · Defence +2
Toxarches Toxotes
The master archer. The most damage on one target, from afar.
- Each level
- Health +5 · Mana +3 · Attack +4 · Defence +1
Kynegetes Toxotes
The hunter. Traps, slowing and damage over an area.
- Each level
- Health +6 · Mana +4 · Attack +3 · Defence +1
Pyromantis Magos
Fire. Damage over an area.
- Each level
- Health +2 · Mana +10 · Attack +2 · Defence +0
Theurgos Magos
Control. Curses, binding and weakening.
- Each level
- Health +3 · Mana +10 · Attack +1 · Defence +0
Asklepiades Iatros
Strong healing, for the whole party.
- Each level
- Health +3 · Mana +10 · Attack +1 · Defence +1
Hierophantes Iatros
The battle priest. Heals, strikes and blesses the party.
- Each level
- Health +5 · Mana +8 · Attack +2 · Defence +1
Magic and skills
Each vocation has its spells, which come with level, and its skills, which are learnt by reading scrolls. Some are cast, with a word; others are always on.
Hoplites
- Conjure Lightspell · Level 1
- Minor Healingspell · Level 3
- Blade Rushspell · Level 10
- Harden Skinspell · Level 10
- Tauntspell · Level 12
- Anaptyxisalways on · Level 12
- Antistasisalways on · Level 18
- Emphraxiscast · Level 25
- Sthenosalways on · Level 32
- Thymoscast · Level 40
- Anadysisalways on · Level 50
- Antanaklasisalways on · Level 60
- Klymenoscast · Level 70
- Adamascast · Level 80
- Kratosalways on · Level 100
Toxotes
- Conjure Lightspell · Level 1
- Minor Healingspell · Level 3
- Hastespell · Level 10
- Thrown Spearspell · Level 10
- Double Shotspell · Level 12
- Eustochiaalways on · Level 12
- Tachypousalways on · Level 18
- Ichneusisalways on · Level 25
- Oistodokealways on · Level 32
- Diplous Ballocast · Level 40
- Apostasisalways on · Level 50
- Palioxiscast · Level 60
- Aithyiacast · Level 70
- Hekebolosalways on · Level 80
- Artemisiacast · Level 100
Magos
- Conjure Lightspell · Level 1
- Minor Healingspell · Level 3
- Fire Strikespell · Level 10
- Fireballspell · Level 12
- Ataraxiaalways on · Level 12
- Pyrgenesalways on · Level 18
- Katharsisalways on · Level 25
- Epiphlogisisalways on · Level 32
- Tachylogiacast · Level 40
- Diachysisalways on · Level 50
- Aigiscast · Level 60
- Ekstasiscast · Level 70
- Prometheiaalways on · Level 80
- Keraunoscast · Level 100
Iatros
- Conjure Lightspell · Level 1
- Minor Healingspell · Level 3
- Great Lightspell · Level 10
- Major Healingspell · Level 10
- Poison Touchspell · Level 10
- Eupepsiaalways on · Level 12
- Therapeiaalways on · Level 18
- Symbiosisalways on · Level 25
- Alexipharmakoncast · Level 32
- Prosochealways on · Level 40
- Enkrateiaalways on · Level 50
- Paramythiacast · Level 60
- Anastasiscast · Level 70
- Panakeiacast · Level 80
- Asklepiosalways on · Level 100
The levels
Levels run to 250. Each costs more than the one before, always on the same curve. Some milestones:
- Level 109,300 experience
- Level 25204,800 experience
- Level 501,847,300 experience
- Level 756,489,800 experience
- Level 10015,694,800 experience
- Level 15054,042,300 experience
- Level 200129,389,800 experience
- Level 250254,237,300 experience
Life and death
Recovery. Health and mana come back on their own, faster on a full stomach and away from a fight.
Death. Dying costs some experience and skill, never more than a level at once, and the body stays where it fell with part of what you carried.
Blessings. At the temples you can ask for the gods' protection. Each blessing takes 16% off what the next death costs, and is spent on it.
Auto hunt. You can leave your character hunting nearby on its own, eating, drinking potions and gathering what fits in the bag, within rules you set.
This page says nothing about places, creatures, quests or what anything drops. That is the game.
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