Conditions
A creature's blow can leave a condition on you. Each one wears off in time. Here is what each does, who leaves it, what takes it off and the ring that keeps it away.
Poison
You lose health every second until it wears off. Cure Poison or Alexipharmakon cures it.
Who leaves it
Hydra
Lamia
Mygale
Ophis
Phrynos
What takes it off
The ring that keeps it off
Daktylios of Mithridates uncommon
While you wear it, poison does not take hold. Each blow it stops costs a charge, and after 25 it crumbles to dust.
Burn
You lose health every two seconds, briefly and hard. Quench or Alexipharmakon cures it.
Who leaves it
Cerberus
Drakon
Lampas
What takes it off
The ring that keeps it off
Daktylios of Phoinix uncommon
While you wear it, burn does not take hold. Each blow it stops costs a charge, and after 25 it crumbles to dust.
Bleed
You lose health every second, and more for every step you take. Staunch or Alexipharmakon cures it.
Who leaves it
Cerberus
Gyps
Keres
Minotaurus
Strix
Stymphalis
What takes it off
The ring that keeps it off
Daktylios of Machaon uncommon
While you wear it, bleed does not take hold. Each blow it stops costs a charge, and after 25 it crumbles to dust.
Curse
You lose health slowly and all healing is halved, until it runs out, you reach a safe place or a healer's Purify lifts it.
Who leaves it
Empusa
Erinys
Hades
Thanatos
What takes it off
The ring that keeps it off
Daktylios of Melampous uncommon
While you wear it, curse does not take hold. Each blow it stops costs a charge, and after 25 it crumbles to dust.
Daze
Your steps sometimes go to the side. Freedom cures it.
Who leaves it
Cyclops
Kyklops
What takes it off
The ring that keeps it off
Daktylios of Odysseus uncommon
While you wear it, daze does not take hold. Each blow it stops costs a charge, and after 25 it crumbles to dust.
Stun
You cannot walk, attack or cast.
Who leaves it
Minotaurus
Talos
What takes it off
No spell takes it off. It wears off on its own.
The ring that keeps it off
Daktylios of Atlas uncommon
While you wear it, stun does not take hold. Each blow it stops costs a charge, and after 25 it crumbles to dust.
Slow
You walk slower unless you are hasted. Freedom cures it.
Who leaves it
Cyclops
Hades
Lamia
What takes it off
The ring that keeps it off
Daktylios of Hermes uncommon
While you wear it, slow does not take hold. Each blow it stops costs a charge, and after 25 it crumbles to dust.
Silence
You cannot cast spells or skills. Only a healer's Purify, spoken by somebody else, lifts it.
Who leaves it
Hierophantes
What takes it off
The ring that keeps it off
Daktylios of Orpheus uncommon
While you wear it, silence does not take hold. Each blow it stops costs a charge, and after 25 it crumbles to dust.
Darkness
You see less. Calling light or a healer's Purify ends it.
Who leaves it
Hades
Hierophantes
Skia
Thanatos
What takes it off
The ring that keeps it off
Daktylios of Helios uncommon
While you wear it, darkness does not take hold. Each blow it stops costs a charge, and after 25 it crumbles to dust.
Fear
You run from what frightened you and cannot step towards it. A healer's Purify lifts it.
Who leaves it
Eidolon
Hades
Thanatos
What takes it off
The ring that keeps it off
Daktylios of Herakles uncommon
While you wear it, fear does not take hold. Each blow it stops costs a charge, and after 25 it crumbles to dust.
The rings
There is a ring for each condition. Creatures drop them, and no shop sells them. You wear one at a time.